The Pantheon of the Gods of Krynn
By DL Saga
Holy Orders of the Stars
The Holy Orders of the Stars by DLSaga
The Holy Orders of the Stars are the faiths that worship the 21 true gods of Krynn—by whatever names they know them. Just as the pantheon consists of three celestial families, so too, the gods' worshipers fall into three holy orders. Priests of a Good god belong to the Order of Good, those of an Evil god belong to the Order of Evil, and those of a Neutral god belong to the Order of Neutrality
Gods of GoodPaladineThe Platinum Dragon,
Cleric/Magic User 40th Level
Lawful Good
As the Father of Good and Master of the Law, Paladine is the spokesman for the gods of good. He is the Valiant Warrior and a supreme leader; he does not interfere with the affairs of his fellow beings as long as their doings do not counter the law of good.
Spheres
Astral, Charm Guardianship, Protection, Steller, Law, Wards; Minor: Thought, War
Specials Detect Balance, Reflecting,
Additionals: Bless, Cure Light wounds, Flamestrike
During the Age of Mortals, Paladine gave up his Godhood and became mortal. Wanders Ansalon has a following.
TU Turn undead and Evil.
MishakalThe Healing Hand
Cleric (25th Level)
Lawful Good
The fabled goddess of healing is known in nearly every culture and country on the face of Krynn.
Spheres Astral, Charm, Creation, Divination, Healing, Necromancy, Stellar Major: Numbers, Thought; Minor: Travelers, Wards
Special
Prayer, Remove/Bestow Curse
Additionals
Animal Friendship, Bless/Curse;
Endure Cold/Heat, Resist Cold
Chant, Silence 15’ rad
Stone Shape, Water Walk
Holy Word
MajereMaster of Mind
Monk 53rd Level
Neutral Good
Majere is the favored god of monks. He is said to give his followers symbols that, when cast upon the ground, become insects that fight for their owner.
The Priesthood of Majere is made up of monasteries of Majere.
Spheres: Astral, Charm, Divination, Summoning, Major: Law, Thought; Minor: Time, Wards
Specials Charm Animals, Summon Insects, Silence 15’ rad
Additionals
Repel Insects
Insect Plague
Creeping Doom
Kiri-Jolith Sword of Justice
Fighter/Cleric 29th in each
Lawful Good
He is the favorite god of paladins and good-aligned fighters.
Priesthood is made up of Priests, Clerics, Paladins, and Knights of Solamnia, Knights of the Sword.
Spheres
Astral, Combat, Guardianship, Healing- reversible, Major: Law, Thought; Minor: Time, Wards
Specials Detect Good
Create Food and Water
Additionals: Detect Snares and Pits, Penetrate Disguise, Predict Weather, Find Traps, Heat/Chill Metal, Death’s Door, Magical Vestment, Quest Heroes Feast, Finger of Death, Wither, Energy Drain, Destruction
Habbakuk The Fisher King
Druid (27th Level)
Neutral Good
Priesthood is made up of Rangers and Druids dedicated to Habbakuk; he has followers in the deep sea
Spheres Animal, Elemental, Major: Travelers; Minor: Time, War
Specials:
Locate Animals
Spiritual Hammer, Detect Life
Additionals
Create Food & Water
Commune with Nature
Heroes" Feast, Speak with Monsters,
Forbiddance, Conjure Animal
Branchala The Song of Life
Fighter/Bard (35th level in each)
Neutral Good
Before the world was created, Branchala was a companion to Habbakuk. Branchala followed his friend so that he too could help forge worlds.
Description: Branchala is the god of music. A companion of Habbakuk since the beginning of time, Branchalaimbued Krynn's first creatures with the lyric and untamed melody of his immortal soul. Branchala's music is the song of all living souls. His melody evokes undeniable passion in every listener's ear. Branchala's music dwells to some extent in every creature of
Krynn.
Spheres: Plants, Stellar, Weather, Major: Numbers; Minor: Time, Travelers
Specials:
II: Detect Life, Locate Plants
Additionals:
I: Detect Snares & Pits
II: Slow Poison
Create Food & Water, Neutralize Poison
Quest
Aerial Servant, Heroes Feast
Gods of of NeutralityGilean The Gray Voyager
Cleric and Red Robe Wizard (40th level in each)
Neutral
He is the Book, He is the God of Balance and Knowledge, Gilean is the patriarch of the neutral family of gods. He holds a book, the Tobbril, that contains all the knowledge possessed by all the gods.
Spheres Astral, Creation, Divination, Protection, Major: Numbers, Time; Minor: Thought, Wards
Specials None
Additionals:
Speak with Animals
Messenger
Sirrion The Flowing Flame
Fighter/Cleric (35th level in each)
Neutral
The god of alchemy, creativity, passion, and transformation. He is the master of flames, Sirrion, is the guard of the neutral way, and the bringer into being of nature. His companion is Shinare, and sculpts the fire of the soul into beautiful forms. He was brought from the Beyond by Gilean and is said to provide the fire for Reorx’s worldforge and the spark of divinity within all life. Sirrion is said to have formed his mate, Shinare, from wondrous metals. The two are close, though their relationship is characterized by fiery debate.
Spheres Combat, Guardianship, Healing, Summoning, Major: Chaos; Sun* Minor: Numbers
Specials None
Additionals: None
Reorx The Forge
Fighter/Cleric (37th level in each)
Neutral
Reorx was the hand by which all of chaos was brought under the direction of the gods in this place and time. He commands creation and technology. Reorx is the divine power of creation. He is the supreme god of Dwarves and holds sway over Gnomes as well. Kender sees him as a grandfather figure. Reorx is patron to smiths and craftsmen from all races. Reorx works with Shinare to spur dwarven economies.
Reorx Priesthood
Spheres: Combat, Creation, Elementals, Stellar, Major: Law, War; Minor: Thought, Wards
Specials None
Additionals: None
Chislev Chislev the Beast
Druid (34th level)
Neutral
Chislev is a neutral-aligned deity in the pantheon of Krynn. She is nature incarnate and the divine power of instinct. The animals and plants of Krynn revere Chislev, who is said to be their mother. She is served by large numbers of animated wooden creatures who carry out her wishes. She is a companion and mate to Zivilyn and is said to dwell in Zhan, the grand forest beyond the world. Chislev is patron to many druids and rangers. Chislev extends her divinity to the world of Krynn, feeling all that is done to it. Her moods change with the seasons, and her fury is directed at those who abuse the wild, especially in unnatural ways.
Spheres: Animal, Healing, Plants, Guardianship, Weather, Elemental, Major: Time; Minor: Chaos
Specials None
Additionals: None
Zivilyn The Tree of Life
Cleric/Monk (35th level in each)
Neutral
Zivilyn is said to exist in all times and in all lands and to possess all the wisdom of all the planes of existence. Zivilyn is the deity of wisdom, enlightenment, and insight. His realm is awareness, balance, and understanding. His branches reach into every time and place in the River of Time, into the past and into the future. He exists in all times and places simultaneously and is wisest of the gods. Zivilyn was called from the Beyond by the High God to serve as counselor to Gilean, to give insight to his mate Chislev’s instinct, and to bear witness to the world and share this divine experience with mortals. Zivilyn works with Chislev to restore nature because he loves Chislev and because nature is the cradle of wisdom. He wants to teach the folk of Krynn a wisdom that transcends Good and Evil, wisdom unfettered by any order. Priests of Zivilyn devote themselves to wisdom in thought and deed. To the priests, committing a foolish act is worse than committing an Evil act.
Spheres: Astral, Divination, Necromancy, Major: Thought; Minor: Numbers
Specials None
Additionals: None
During the Age of Mortals, Zivilyn has been reduced to a mortal for a proscribed time for interference
Shinare Winged Victory
Fighter/Cleric (25th level in each)
Neutral
Shinare, the goddess of wealth, money, and industry. She is the favorite god of the dwarves (although she is male in their tales) and is the patron god of merchants and commerce. She governs negotiations, contracts, enterprise, and partnerships.
Shinare was called from the Beyond to serve Gilean. She is a companion to Sirrion, though their relationship has been volatile and problematic. Shinare's companion is Sirrion, the god of creative fire. While Shinare is practical and pragmatic, Sirrion is a dreamer and an artist, and the two deities complement each other. While their relationship is far from stable, they work to make the world and its people prosperous. Because they can bring wealth and prosperity to a community, Shinare's priests are often highly respected.
Spheres: Charm, Creation, Guardianship, Protection, Major: Travelers, Combat*, Sun*; Minor: Law
Specials Locate/Obscure Object
Additionals: None
Shinare's holy symbol is a griffin's wing
Gods of EvilTakhisis The Queen of Darkness
Cleric/Black Robe Wizard (40th level each)
Lawful Evil
The Dragon Queen, The Dark Warrior, Darklady, She of Many Faces--in all lands and cultures, her countenance has been the visage of evil. Her name is the call of darkness. Takhisis was the sister of Gilean and Paladine, and was the goddess of control and Evil. Takhisis, along with Paladine, was called from the Beyond to be custodians of the world. She was the head of the Evil gods. Takhisis summoned Sargonnas, the Red Condor, from the Beyond to serve as her consort, and together they have a daughter, Zeboim, and a son, Nuitari. Takhisis was responsible for the corruption of the Chromatic Dragons, and appeared in one form as a dragon with heads of blue, black, white, red, and green. During the Third Dragon War, Takhisis attempted to conquer Ansalon. She was defeated when a Knight of the Crown named Huma thrust a Dragonlance into the heart of one of her aspects. Huma exacted a promise from her, sworn: "by the High God, to leave Krynn and never enter it again." She was banished into a prison in the Abyss called the Abthalom. She would later renege on that promise before the Cataclysm when she started meddling in the affairs of Ansalon again.
The Priesthood of Takhisis in Dragonlance consists of fanatic worshippers dedicated to the Goddess of Darkness and Domination, serving as her eyes and ears to bring order through force and conquest. These clerics, often leading armies, are ambitious, ruthless, and required to kill a loved one to cement their commitment. Her clerics are free to use whatever means necessary to achieve dominance, including lying, extortion, and murder. Her priest obeys her without hesitation and works tirelessly to open a doorway that will allow her to gain access to the world in her full glory. She is swift to punish those who betray her or refuse to obey her commands. She is feared even by those who worship her
Spheres: Astral, Guardianship, Protection, Summoning, Major: Chaos, Time; Minor: War, Wards
Specials
Animate Object
Additionals:
ii
II: Spiritual Hammer,
III: Create Food & Water
V: Flame Strike
VII:
Unholy Word
During the Age of Mortals, Takhisis (Greater God) was reduced to a mortal existence and killed. She is dead and buried in an unmarked grave.
Takhisis' Holy Symbol is a black crescent or a five-headed dragon
Sargonnas The Red Condor
Cleric (30th level)
Lawful Evil
Sargonnas is the god of wrath, dark vengeance, and retribution. He is a god without compassion or mercy. Though he works in the hearts of all mortals, his favored children are the minotaurs. Minotaurs refer to him as Sargas, who represents power gained through brute strength and held with honor. Sargonnas appears to minotaurs as a gigantic minotaur with either char-black fur or blood-red fur. Sargonnas was summoned from the Beyond by Takhisis to be her consort. The two have had a rocky relationship through the eons, which ended with the War of Souls. Sargonnas also has a rough relationship with his children, Zeboim and Nuitari. Sargonnas hates the gods of Good, save for Kiri-Jolith, whom he grudgingly respects.
Most non-minotaur worshippers of Sargonnas view him as a god of vengeance, and his priests are often sought out by individuals who feel they have been wronged and seek to take revenge on those who have harmed them through unlawful means. Bounty hunters often worship Sargonnas, Monks of Torghan the Avenger, Argon to the Dark Paladins
Spheres: Astral, Charm, Combat, Healing, Summoning, Major: Chaos, Thought; Minor: Numbers, War
Specials
Resist Fire
III: Know/Obscure Alignment
Additionals:
III: Protection from Fire
VI: Animate Object
Sargonnas' Holy symbol is a stylized red condor. A red fist
TU Turn.
MorgionBlack Wind
Druid (37th level)
Neutral Evil
He is the Rat King, the Anthrax Goatlord, Morgax the Rustlord, and Master of the Bronze Tower. Morgion is the god of disease, in all its forms, including such things as plague and pestilence, decay, rust, and madness. Always the lone warrior, he does not act with the other gods. He wishes to see all things wither away into decadence, and for mortals to suffer as much as possible prior to going on to the next stage of their soul’s journey.
Morgion lives in the Bronze Tower on the edge of the Abyss, where he carries out his plots. He rarely allies with the other gods of Evil and stands in opposition to all the gods of Good, especially Mishakal. While Mishakal heals and Majere teaches discipline, Morgion whispers hopelessness, infecting the minds and bodies of Krynn’s people with plague, doubt, and insanity. He hates healing, mercy, and knowledge, for they delay the inevitable. He despises Mishakal’s light, seeing her work as a futile attempt to deny what must come to pass—that all things decay, all flesh rots, and all minds succumb to madness.
Unlike other gods, Morgion does not openly gather followers—he hates being named, spoken of, or prayed to in the open. Instead, his faithful serve him in secret, believing that the strong survive through suffering, and the weak must perish.
Spheres: Astral, Healing Plants, Major: Time; Minor: Numbers, Thought
Specials None
Additionals
Create Food And Water
Chemosh Lord of Death
Cleric and Black Robe Wizard (29th level in each)
Lawful Evil
Chemosh is the master of the undead and is representative of fatalism. Chemosh hates life, thinking it a gift wasted on mortals. He festers within the hearts of mortals, trying to get them to give up the shell of mortality and move on to the next stage in the soul’s journey. Chemosh tempts mortals with the promise of “immortality.” In reality, he is condemning them to an eternity of undeath as his slaves. This is Chemosh’s way of mocking life. Chemosh opposes Mishakal, who stands as a champion of life, as well as the rest of the gods of good, and is often also in conflict with Chislev and Sirrion. One of his divine messengers is the Death's Head Scorpion. Chemosh was brought from Beyond during the time of creation to serve Takhisis. Chemosh was called here to serve after being cast out from the Beyond by the High God. He alone was given the right to sit at the Hall of Souls Passing to witness the passing of the dead.
Spheres: Astral, Combat Necromancy,
Major: Thought; Minor: Time, War, Healing* (usually the reverse spell forms)
Specials None
Additionals
Animate Object
Symbol Yellow Skull
Zeboim The Tempest
Druid/Cleric (30th level in each)
Chaotic Evil
Goddess of the Storms and Seas and strife. Impetuous, manic-depressive, and constantly swinging to the edges of the emotional spectrum, her moods change with the storm, being calm one minute and in a violent rage the next. Zeboim is perhaps the most unpredictable of all the gods. Zeboim is the daughter and malignant offspring of Takhisis and Sargonnas. She is a twin to her twin brother Nuitari. Of all the gods, she detests Habbakuk the most. She feels that she should have sole dominion over the sea, where he has dominion over sea creatures.
Zeboim is said to be the mother of Ariakan, the son of Ariakas. She raised the isle that Storm's Keep rests on from the depths to serve as the headquarters of the Knights of Takhisis during the Chaos War.
The priests of Zeboim reflect the volatile nature of their goddess, one minute tempestuous and uncaring, the next tranquil and placid. They are not above resorting to extortion, frightening sailors and ship owners into paying tithes in exchange for good weather and smooth sailing. On dry land, a priest of Zeboim must take a ritual swim early every morning, in all weather, before praying. Priests of Zeboim are a welcome addition to any ship's crew, leading the sailors in prayer and making offerings to the Sea queen. No sailor is safe unless the mercurial Sea Queen wills it, therefore worship her and offer her many gifts. Eventually, the sea will consume all, and all lands will drown under the power of Zeboim. Adore her or be lost to the storm. Zeboim's few true priests are required to know how to swim. Temples to Zeboim are rare, but shrines are often built along coastlines, where sailors leave offerings in hopes of mercy. Even the most devout followers never trust her fully, for her favor is as fleeting as the tide.
Spheres: Animal Elemental, Weather, Major: Chaos; Minor: Time, War
Specials None
Additionals
Create Food And Water
Animate Object
Zeboim's Holy symbol is a spiked turtle shell.
HidukkelPrince of Lies
Cleric and Black Robe Wizard (25th level in each)
Chaotic Evil
Hiddukel is a deal maker who trades in souls. It is said that he is the only being who can barter with the Queen of Darkness and
come out ahead. The Betrayer is a god of greed, lies, thieves, wealth, and secrets, and is portrayed as a grossly obese man with cold eyes and an oily smile. Hiddukel constantly attempts to make deals with the other gods, and his lies lead mortals to carry out evil in the world. He is impressed and surprised at the deception of Takhisis in stealing the world from the other Gods.
His clerics often lead double lives, and his church is only nominally organized. Apart from the Nightmaster, every cleric works for himself. The most important ceremony is the Day of Bartered Souls. Reorx dislikes him because Hiddukel tricked him into forging the Graygem.
Spheres: Divination, Guardianship, Summoning, Major: Chaos; Minor: Travelers
Specials None
Additionals: None
His symbol is broken merchant scales, and his colors are red and bone.[/center]