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51
The Holy Orders of the Stars / Medallions of Faith
« Last post by Dungeon Master on December 14, 2025, 02:01:56 am »
Medallions of Faith



Medallions of Faith are medallions that are given to newly accepted Clerics after being a supplicant. This is a cleric's outward sign of their commitment and faith toward their god or goddess. The medallions are usually made of a specific material for each deity, which bears the sign of the cleric's god or the face of the god. The gods of magic do not have medallions for their followers. The most famous is Goldmoon's Medallion of Faith.

Medallions of Faith can create other Medallions of Faith for those who have been accepted as clerics for one of the true gods. So, a Cleric of Majere may have their medallion create a medallion for a cleric of Kiri-Jolith. They can even create medallions for followers of another alignment, but this is very rare for clerics to engage in this profound exchange.

The Medallions also resist any effort to be removed by force from the cleric. It usually results in a severely shocked or burned hand.



Gods of Good

    Branchala has a silver medallion with the symbol of a Harp.
    Habbakuk has a silver medallion with the symbol of a Phoenix.
    Kiri-Jolith has a copper medallion with the symbol of a Bison's Head.
    Majere has a copper medallion with the symbol of a Rose.
    Mishakal has a silver medallion with the symbol of Infinity.
    Paladine has a platinum medallion with the symbol of a Dragon.


Gods of Neutrality

    Chislev has a wooden medallion with the symbol of a Feather.
    Gilean has a silver medallion with the symbol of an Open Book.
    Reorx has a silver medallion with the symbol of a Hammer.
    Shinare has a silver medallion with the symbol of a Griffin's Wing.
    Sirrion has a silver medallion with the symbol of a Fire.
    Zivilyn has a gold medallion with the symbol of a Tree.


Gods of Evil

    Chemosh has a bone medallion with the symbol of a Skull.
    Hiddukel has a silver medallion with the symbol of a Broken Scale.
    Morgion has a silver medallion with the symbol of a Hood.
    Sargonnas has a silver medallion with the symbol of a Condor.
    Takhisis has a silver medallion with the symbol of a Five-Headed Dragon.
    Zeboim has a silver medallion with the symbol of a Dragon Turtle.
52
The Holy Orders of the Stars / The High God All-Father/All-Mother
« Last post by Dungeon Master on December 14, 2025, 01:49:16 am »
The High God
All-Father/All-Mother


There has always been, and always will be, the High God, the embodiment of thought and being, the superdivine principle of Order and Creation.

The High God spoke the world into existence. The High God is an amalgam of all creative spirit, an eternal force that brought into being the gods of Krynn and set them to work creating the world and all within it. , the High God’s eternal plan, the Progression of Souls, and the Doctrine of the Balance, which he placed within the Tobril and entrusted to Gilean.  The High God rarely involves himself in the affairs of the world of Krynn.

By it, all the gods have come to know the mysteries of the universe and the task they have set before them. It is the High God that watches from afar, mindful of all futures and all possibilities. Where Chaos seeks to undo all that is created, the High God gives legitimacy to all that is created. The High God is made manifest in all that is, and by this is the High God experienced.
53
The Holy Orders of the Stars / Ionthas (Chaos) The Father of All and of Nothing
« Last post by Dungeon Master on December 14, 2025, 01:47:30 am »
Ionthas (Chaos)
The Father of All and of Nothing
Greygem


While the High God represents order, the god Ionthas represents chaos. He is the god of disorder and destruction. Theologians believe that Chaos is the physical manifestation of the void from which the High God created the universe. Chaos’s cycle of destruction was slowed when Reorx first struck his hammer to the Anvil of Time during the creation of the world of Krynn.

Later, Chaos was trapped in the Greygem by Reorx and travelled throughout the world of Krynn within the Greygem, causing much havoc and many changes, especially among the children of Krynn.

During the Summer of Chaos, the Irda freed Chaos from his Greygem prison. Chaos warred against the gods and the people of Krynn, but was defeated. In his defeat, his full power was released into the world, allowing mortals to access ambient magic (Wild Sorcery and Mysticism).
54
The Holy Orders of the Stars / Cosmology of Krynn
« Last post by Dungeon Master on December 14, 2025, 12:28:20 am »
Cosmology of Krynn


Dragonlance features a simpler cosmology than the Great Wheel, which became standard for other D&D settings. The planes of existence in Krynn are:


The Dome of Creation
The Dome of Creation is the abode of the Gods of Light. The Dome of Creation takes the place of the Upper Planes and the Positive Energy Plane.


The Hidden Vale
The Hidden Vale is the abode of the Gods of Balance. The Hidden Vale takes the place of the Inner Planes, as well as the Feywild.


The Material Plane
The world of Krynn exists on the Prime Material Plane.


The Grey
The Grey is a transitive plane, which shares the attributes of the Ethereal Plane, the Astral Plane, and the Shadowfell.


The River of Souls
The River of Souls represents the soul's progression. It connects and binds the other planes together.


The Abyss
The Abyss is the abode of the Gods of Darkness. The Abyss takes the place of the Lower Planes, as well as the Negative Energy Plane.
55
Heir of the Empire
Lucius d'Janikar
Vol. I
Story One: Crossover 
Chapter Eight: Survivor
Part Two   


On the Blood Sea aboard the Progress, nearing Nordmaar. 


The cabin door opens, and Lucius hears the guest step inside his cabin. Different footfalls than he expected, he expected a woman, but it would seem a male had shown up in her place. Lucius hazards a glance; it is a man, but for his yellow eyes, Lucius would have calked him to another one of the crew, but this is the Irda that is on board. She has changed her sex and appearance to calm my fears. Perhaps it is as much for her as it is for him.

Lucius had intended to leave his back to this stranger lest he fall into his people’s mating too easily, but this alters matters. Lucius turns to see a normal human male, but for the aforementioned yellow eyes staring back at him, until they lower their eyes in a nod of respect. The stranger asks him,  “Are you traveling to the Isle, or returning?”

  
 Lucius considers, “I am traveling there for the first time.”

The stranger tilts their head slightly, “I return to the Isle, get others to return with me. The one who leads us has been captured by highly magical ogre abominations. They plan to use his essence in their evil cocktail of power.

This is nowhere close to where he thought this was going to go. He is afraid to ask, but he does anyway. “Who is this one that leads you?”


The stranger again tilts their head slightly. The question… why should this founding care… “His name is Rotas.”

Of all the twists of fate, how did this come to pass now? Lucius is stunned. He thinks through the sets of circumstances that brought them to this day. The odds are inconceivable… “Listen, I am bound to my intended. I appreciate the steps you took to alleviate my discomfort. I am Lucius d'Janikar, I was born on another world, I am the heir to my human mother’s empire, but I was conceived here on Krynn,”

The stranger asks who his male parent was.

Lucious answers, “His name was Rotas, and if what you are telling me is true, it looks like I am going to have to try to save him. I owe him that much.”                                     
56
Warning: strong, sensitive subject matter ahead. Consider this Thread M/A Rated R





What is past is prologue…








The Path to Schallsea
vol. I
Story I
Chapter Seven: War Comes for Silvanesti
Dalamar Created by Margaret Weis
Nancy Varian Berberick for the novel Dalamar the Dark





Summer 349 AC

Eastern Ansalon


It is before dawn, when a lithe and attractive human female, who has the bearing and skill of a trained warrior, readies herself for battle and dons her Red Dragon Highlord Armor.

In the formative years of the Dragonarmies, Phair caught the eye of Ariakas, who noted her skill as a fighter and tactician and made her one of his first Dragon Highlords. Phair was described as being rather attractive with blue eyes and lustrous golden hair that cascaded down to her shoulders. Although she had a fierce and cool gaze that rarely softened with emotion, due to her hard upbringing as a child.

Phair grew up in the streets of Tarsis, completely penniless and homeless. Her sister was forced to work in a brothel to keep them both fed, and her early life was hard. She was treated with contempt by rich merchant elves in Tarsis, which fostered a deep-seated hatred of all elves in her heart.

The young Phair learnt the way of the sword and rose to become a warrior and a mercenary. Eventually, she found her way into the camp of the formative Dragonarmies, rising to prominence before Ariakas and becoming the Highlord of the Red Dragonarmy.

The Highlord’s scouts return, and soon the Red Wing Army Commander, Dragon Highlord Phair Caron, consults with the representatives of the Blue and Green Dragonarmy Highlords. The Blue Wing, under Highmaster Topus (acting for Kitiara), is part of the western assault, while Salah-Khan, the Khan of Khur commanding the Green Dragonarmy, will attack the eastern assault.

And where now is Highlord Kitiara? Phair would really like to know, and so will Emperor Ariakas. Highmaster Topus gave only a tepid excuse for the Blue Highlord’s absence. So, Phair plans on using the Blue Wing as shock troops and spearheading the attack, and I will decimate her army for this affront, then I will pull them back at the last so they get none of the glory or rewards.

The attack plan has already been decided on; these are last-minute adjustments according to new information.

Walking away from the other wing commanders, Highlord Phair Caron also consults with the black-robed wizard Tramd of Thorbardin, also known as Tramd o' the Dark. The two discuss final preparations. The Black Robe, Tramd o' the Dark, tells her he plans to infiltrate the line at the first chance and eliminate the opposition along the fronts. He has every intention of seeing that Barrier Hedge is eliminated to allow the advancement of the invasion to go forward. 

Dragonarmy Order of Battle for Silvanesti Campaign:

Red Wing Army Commander: Highlord Phair Caron, a Tarsian (CE female human Rog4/Ftr6/dragon highlord 2), riding Blood Gem (male old red dragon)

Army Composition: Five flights, including five dragon wings (ten red dragons). 3rd Red Flight— Flight Marshal Chomax (CE male human Ftr9), 16th Red Dragonarmy (draconian army), 17th Red Dragonarmy (draconian army), 22nd Red Dragonarmy (mercenary infantry), 23rd Red Dragonarmy (mercenary infantry), 1st Red Dragonwing (1 mature adult, 1 young adult) 4th Red Flight— Flight Marshal Gierhaard (CE male human Ftr5/Bbn4), 18th Red Dragonarmy (draconian army), 19th Red Dragonarmy (draconian army), 24th Red Dragonarmy (mercenary infantry), 25th Red Dragonarmy (mercenary infantry), 2nd Red Dragonwing (1 mature adult, 1 young adult) 5th Red Flight— Flight Marshal Solon (CE male human Ftr7/Rog2), 20th Red Dragonarmy (draconian army), 32nd Red Dragonarmy (mercenary cavalry), 26th Red Dragonarmy (mercenary infantry), 27th Red Dragonarmy (mercenary infantry), 3rd Red Dragonwing (1 old, 1 adult) 6th Red Flight— Flight Marshal Weimir (CE female human Ftr8/legendary tactician 1), 21st Red Dragonarmy (draconian army), 33rd Red Dragonarmy (mercenary cavalry), 28th Red Dragonarmy (mercenary infantry), 29th Red Dragonarmy (mercenary infantry), 4th Red Dragonwing (1 old, 1 adult) 7th Red Flight— Flight Marshal Awkright (CE female human Ftr 8/legendary tactician 1), 16th Red Dragonarmy (draconian army), 34th Red Dragonarmy (mercenary cavalry), 30th Red Dragonarmy (mercenary infantry), 31st Red Dragonarmy (mercenary infantry), 5th Red Dragonwing (2 young adult)


The Green Dragon Wing, under Green Dragon Highlord Salah-Khan, Warlord of the Khur Tribe,
Green Dragon mount Chokingdeath. Scimitar, his weapon of choice

Army Composition: Two flights, including two dragon wings (four green dragons) and Khur cavalry regiment. 1st Green Flight—Flight Marshal Anduren (LE male human Ftr7/legendary tactician 1), 4th Green Dragonarmy (draconian army), 5th Green Dragonarmy (mercenary infantry), 6th Green Dragonarmy (goblin infantry), 1st Green Dragonwing (1 adult, 1 mature adult) 2nd Green Flight— Flight Marshal Guilerth (LE male human Ftr7/duelist 2), 7th Green Dragonarmy (draconian army), 8th Green Dragonarmy [Green Scourge] (ogre infantry), 9th Green Dragonarmy [Ravagers of Kern] (ogre infantry), 2nd Green Dragonwing (2 adult) 1st Khur Cavalry Regiment—Sub-commander Azim Monsoon (NE male human Bbn5/Rgr2/legendary tactician 1), 3rd Khan Riders (mercenary cavalry), 4th Khan Riders (mercenary cavalry), 2nd Dervishes (mercenary infantry).


The Blue Wing, under Highmaster Topus (acting for Kitiara), was part of the western assault. However, Kitiara ordered her forces to retreat from the main conflict, likely to preserve her army's strength for her own campaigns. Topus’s Blue Dragon Kindledoom

Army Composition: Three flights, including three dragon wings (six blue dragons). 1st Blue Flight— Flight Marshal Elowyn (LE female half-elf Rgr2/Ftr7), 1st Blue Dragonarmy (draconian army), 2nd Blue Dragonarmy (draconian army), 11th Blue Dragonarmy (mercenary infantry), 1st Blue Dragonwing (1 mature adult, 1 adult) 2nd Blue Flight— Flight Marshal Aronath (LE male human Wiz2/Ftr7), 3rd Blue Dragonarmy (draconian army), 7th Blue Dragonarmy (draconian army), 12th Blue Dragonarmy (mercenary infantry), 4th Blue Dragonwing


The Initial Assault: Heavy losses on both sides characterized the Silvanesti campaign, and for the dragonarmies it proved to be the most challenging phase of the war thus far. Highlord Phair Caron called for Highlord Salah-Khan’s assistance in moving deep into the defensive lines of the elves, trusting this to the Green Wing’s mastery of forested climates, while the red dragons set the ancient woodlands afire to drive the elves back to the capital.

The Blue Wing’s 2nd and 3rd flights joined in the assault to the west, but Highlord Phair Caron was determined to keep the bulk of the critical fighting to herself and her army. Highmaster Topus found his army subordinated to the Green Wing and was rebuked by Highlord Phair Caron.

The Blue Wing suspended most of its forward activities prior to midsummer in 349 AC, and struck farther west, taking Sithelnost before withdrawing completely and returning to the Khalkists.

Shortly into the campaign, Phair Caron ordered his forces to attach themselves to the larger Green Wing, and after several more stints against the elven empire.

Phair led her army in a direct assault on the elven towns of Larune and Alinesti, over which most of the heaviest fighting for the Silvanesti Campaign occurred.


The Northern Front: Two months after the initial attack on the northern borders of the forest, the dragonarmies and elves clashed near the elven towns of Larune and Alinesti, on either side of the Thon-Thalas river.

When Dragon Highlord Phair Caron attacked Silvanesti, Dalamar was disheartened at the elves' response to the attack. He had formulated a plan, and with some encouragement from the girls, he shared it with his master Lord Tellin Windglimmer, who in turn shared the plan with King Lorac, Ylle Savath of House Mystic, and Lord Garan of House Protector.

Dalamar's plan involved the use of illusion magic to confuse the Dragonarmy, which was held in low regard by the white-robed wizards of House Mystic. Lorac approved the plan, however, and Dalamar was sent north with the Silvanesti army. His plan was successful, but the elves lost the battle. In the ensuing confrontation, his master Tellin was slain by the black robe renegade wizard Tramd o' the Dark, before the wizard’s avatar faded to dust.

Tramd o' the Dark was born Tramd Stonestrike, a male Theiwar mountain dwarf wizard who was fairly strong in magic. He would use different avatars to interact with people away from his real body, which was hidden away in a far-off fortress. This body was completely helpless, and over the years, his flesh scaled, he had rotten teeth, and his beard became white and in tatters.

Before Tramd took his Test of High Sorcery (sometime before 142 AC), he was a very strong and hearty dwarf, but the test ruined his body so badly that he kept himself alive by sheer force of will and his magic. He was left blind and couldn't leave his bed or feed himself due to both his arms and legs no longer working. He could create avatars to interact with the world and would change them like most people change clothes. His true body would remain at his citadel on Karthay.

After joining the Dragonarmies, he has served as Phair Caron's chief wizard through an avatar. Most people thought he was mysteriously bizarre. He would shapeshift into a human, dwarf, or ogre, whatever best served his purposes. While in the Red Dragonarmy, he mainly looked like a human barbarian with thick blonde hair and a beard, and would ride on a red dragon named Doom. Tramd was instrumental in the invasion of Nordmaar and the now ongoing Silvanesti Campaign.

Ylle Savath, Master of House Mystic, was part of a group of wizards that attempted to thwart the invasion with an illusion. Phair Caron found where they were performing their magic, and Ylle attempted to hold the spell, but red dragons descended on them, and she was killed in an explosion of fiery breath from a red dragon. Dalamar watched it, as Ylle's face had a look of such horror that he had to turn from her body. Ylle Savath is killed.

The elven defenses were considerable, and they used the terrain to maximum advantage, keeping the dark forces busy in the dense forested environment for the remainder of the summer. This came at great cost, however, for the elven strategy of feigned retreat, followed by a rapid encirclement of the enemy, slowly decimated the elven ranks.

Cooshee elven dogs, whose masters have departed in the exodus, roam the empty streets of the abandoned towns and cities. Ultimately, the towns were overrun, and the supply lines for the elven forces were cut off. As the Red Dragonarmy pushed the elves back and prepared to assault Silvanost.

...

Selene watches as the elven army puts up a brave fight, but the encirclement makes it impossible to save them without giving away their own position. She looks at the other girls’ beleaguered faces of her secret cabal, Seraphelle, Kalana, and Inari, then over at Dalamar.

The wildrunners with Dalamar all agree. The combined elven warriors were one of the last groups to get out. They look at the burning countryside and mourn for all of the death they have witnessed, thousands of elves defeated, most of them cut down, the other taken prisoner.       

Selene quietly mentions to Dalamar that she is sorry how things turned out with the plan. He thanks her but masks his bitterness, for his plan worked; it was the Wildrunners that failed to do their part, but he keeps that to himself in this mixed company with the wildrunners. His plan to save his Silvanesti went up in flames as he and the others watched the Red Dragons lay waste to their homeland.

Dalamar decides to confirm with Selene that their Shalafi Ylle Savath died in the attack. So many years of Selene’s life were stolen from her because of that woman. Selene is unsure how to feel about the news of her demise. Either way, she thanks Dalamar for telling her. The group makes haste to get through the woods to the Thon-Thalas River. Already, they can hear the City’s emergency horns being blown. The evacuation must already be getting underway.     

Red Dragonarmy troops are now flooding into the Forest for the final push. Joining the humans, draconians, and ogres in the invasion force, the Auxiliary troops were made up of hobgoblins, bugbears, goblins, gnolls, and kobolds.

Elven Defenses Broken: A victory seemed assured. Ariakas provided Phair Caron with critical information about the elven defenses, which he acquired from Silvanesti exile Feal-Thas. The elven forces lost communications and support from Silvanost. Despite ongoing losses at the hands of the elven Wildrunners, the dragonarmy troops forced the elves into withdrawal. The gates of Silvanost were only a week’s march away, and Highlord Phair Caron’s conclusive victories spurred her onward to the elven capital.

Inside the city, everyone is running to the port. A mad scramble comes to what had been an orderly exodus up to now. Unknown to Selene and the others, a countdown is on, and time is waning. A wizard who is familiar with the Wizards of House Mystic by the name of Vanasar Ambrodel comes to them, and tries to get his words out; he is so shaken. He tells them, "They need to get out of the city immediately." He hurries to others around him, to get them to leave now, too.

Finally, Dalamar goes and grabs hold of the wise old wizard and demands to know why they must hurry.

“The Speaker, he has a Dragon Orb, he is going to use it when the Dragonarmy comes across the Thon-Thalas river.”

Dalamar briefly considers going back before hurrying with the girls and the old wizard to the southern end of the island, to Phalinost, and soon they have boarded a sailing vessel, one of the last. They sail out of the Cooshee Gulf and into the southern Courrain Ocean, and are sailing into open water.

Selene makes sure they have space for them. When she returns, she watches Silvanesti start to fade in the distance. She joins the group, standing and saying goodbye to their homeland.     


At the Tower of the Stars

Speaker Lorac walks towards the emerald throne. He has already set up the Orb in place in a fitted stand that Lorac had made specially for this item. He sits and looks towards the orb.   

As the Dragonarmies charged toward Silvanost for the Battle for Silvanost. The Speaker of the Stars ordered the last evacuation of Silvanesti, sending his subjects on ships to Southern Ergoth. This is what created the break in the flow of supplies to the elven armies.

A calculated risk on the part of the Speaker, he waited until the end of the summer, when the Dragonarmy was closing on Silvanost.

Moments before, Lorac is thinking back when he was young again, and he thinks back to his dear, dear, Iranialathlethsala, in their halcyon days with their dear, princess, Alhana…. 

The unthinkable occurs. The Speaker of the Stars, Lorac Caladon, used the dragon orb to destroy the invading forces. Before ordering the orb to destroy the dragons. The orb, however, seizes control of Lorac and grips his mind, driving him mad. Rather than working as desired, it wrought his nightmares onto the land and the invaders, driving almost all of them mad. The unexpected result of this was the projection of Lorac’s fevered nightmares out across the forests of Silvanesti.

Waves of preternatural horrors swept over the Red Wing, sending the troops into mind-altering states of fear and paranoia, and, ultimately, insanity.

Highlord Phair Caron, who was at the head of the invasion forces, instantly went insane and screamed as she tore out her eyes. Her personal guard, their minds clouded with their own horrid phantasms, babbled incoherently; cut down the "horror" they saw before them. They fell upon her with swords.

This kind of thing happened throughout the ranks, leaving the Red Dragonarmy to flee in disarray, leaving the forests abandoned to Lorac and a certain green dragon...

The Blue Wing had already completely withdrawn.

The Green Wing
Salah-Khan. His green dragon mount was named Chokingdeath. Salah-Khan and the Green Army survived the Silvanesti campaign and retreated to Khur.


The Silvanesti Exodus

The ships bearing the Silvanesti elves

Families forced into confined quarters, sharing with other elves from different houses. It is a situation of absolute misery; there is no firm ground beneath their feet. They don’t know for sure if where they are heading is a mirage or not.  The girls make it onto one of the last ships that departed Silvanesti, and they stay together on the ship traveling to Southern Ergoth. It is eight weeks to reach Southern Ergoth. 

The Dragonarmies retreated, abandoning the Silvanesti forest to a green dragon and the nightmares of Lorac. With the elven forces depleted, King Lorac sent the elves away from Silvanesti so he could use the Dragon Orb. Lorac's attempt to use the orb backfired, creating what was known as Lorac's Nightmare.

The Silvanesti Campaign was a pyrrhic victory for the dragonarmies. Although the elven kingdom had been brought low and its people scattered in ships on their way to exile in Southern Ergoth, little was gained in the way of annexed territory or substantial resources. The Nightmare rendered the forested region useless for occupation forces, and Salah-Khan was forced to keep his Green Wing regiments in the border forests far from the capital.

Cyan Bloodbane, a particularly cunning green wyrm who, by all accounts, had once aided the renegade wizard Galan Dracos in the Third Dragonwar against Huma, served as the only warden capable of withstanding the Nightmare’s effects. Indeed, it was later said that Cyan Bloodbane was responsible for keeping the elven king in his tormented state, further propagating the twisted horrors that are coming from Lorac’s mind.

Whatever the case, with Highlord Phair Caron dead and the Red Wing diminished to as little as half its initial strength, the Dragon Emperor knew that most of the following year would be needed to regroup and recover from such heavy losses.

Ninety percent of the 3rd and 6th Red Flights, along with twenty-five percent of the Green Wing forces, were almost completely wiped out. The lesson of this campaign was clear: more work needed to be done before the highlords and their dragons could achieve the ambitions of the Queen of Darkness...
57
A Druid's Tale: The Story of Talidaar
vol. II The World of Man
Chapter Eight: Forestmaster
Talidaar was created by DCR
The Forestmaster was created by Margaret Weis and Tracy Hickman



The scene opens in a glade, surrounded by aspens. It is just after twilight, and within is the sleeping form of a man, lying on a soft bed of moss. This man bears elvish traits, but this one has facial hair, at least six days' growth. 


The man stirs…

Talidaar suddenly awakens with a start, gasping for life. His hand clutches his chest; he was sure he was shot by someone with a crossbow bolt…

Talidaar looks down at his bare chest. He is uninjured. 

The bolt… it's gone?

His wounds… they … are healed? The strange word just came to him. It is an archaic word. Talidaar has never seen anyone healed in his life. Sure, the stories of his grandfather lit up his young mind with the idea, but he has never known a world where it is possible in this day and age.

And yet, it’s the only way he can describe it. His wounds are completely gone. All of the aches and injuries, all over his body that he suffered from the beating on the night of Summer Home, those years ago, are just… gone.

He’s not imagining it. Talidaar examines his naked body to find that all of the old wounds he has suffered over the years have seemingly been washed away, like they never happened. He has been healed, as crazy as it sounds.  Now that fact is out of the way, the next question is, is he dead?

He seems to be breathing normally. You don’t breathe if you’re dead, right? A memory is closed off to him of a great forest and a woman saying it was not his time…

Talidaar sits up and takes in the bed of moss he is lying on.  He first notices a bowl of carved wood of fresh water and clean clothes. There are green leaves that are stacked. Talidaar takes a look at the leaves, then smells one to confirm, this is Latherwort; it will produce a cleansing lather that he and his grandfather have used on wash days growing up. Talidaar uses the leaves and cleans himself up, and recognizes the clothes are his; they have been cleaned in a creek and folded and placed here for him to find. 

Talidaar dresses, and stands to his full height, takes a large breath, and exhales, and is just thankful to still be able to do this simple action, just to be able to breathe. The truth is, he has never felt better, never felt more alive…

Talidaar is suddenly awed by the most beautiful sight that he has ever witnessed. A unicorn of silver moonlight steps gracefully into the glade with Talidaar. Her radiant magnificence is immediately overwhelming to Talidaar’s heart, as he lowers his eyes and bows in reverence to the legendary Forestmaster of Darken Wood. 

Her horn is a shining pearl, and her eyes gleam with intelligence and wisdom.

In a deep, feminine voice,  The Forestmaster observes that “It is good to see you on your feet, young Talidaar, rise and let's see how you are. 

Talidaar blinks. How does she know my name? Talidaar wonders and starts to ask,

The Forestmaster answers before he can ask, “A certain kenderken was sure to tell anyone that would listen to him tell the tale about his brave friend, the half-elf, Talidaar. Your name was carried to me by my friends of the forest.”

Talidaar is at once completely humbled and utterly embarrassed, looks down, partially in shame. Talidaar asks about the people he was with.
       
“Your kender companion, and the chieftain’s daughter are well, and guests of the centaurs of Darken Wood.”

Talidaar feels a sense of responsibility in getting the chieftain’s daughter home safely to her people and is gratified that they are being taken care of by the centaurs. Talidaar next asks the important question of how he is not dead from the crossbow bolt… it is then that Talidaar is shaken by a sudden realization. “You healed me?” 

The Forestmaster looked to the sky and saw that the first stars of the evening were beginning to appear. She then looks back to the half-elf and offers,  “I was permitted to intervene; I would not have done so, for I am a great believer in the great cycle, as I am sure you understand, but those powers beyond told me that you, in particular, had more to do to fulfill your destiny.”

Talidaar is again stunned; he has so many questions, but first, “Thank you for saving me, master.”

“It was the old gods acting though me that saved you, I want you to understand that.” The Forestmaster explains, “Your act of sacrifice, to choose to save the life of another, that act told me everything about your heart, and I was glad to intercede on your behalf.”

Talidaar suddenly remembers his dream of the strange green land, and then he remembers the white stag. Talidaar shares his recent experiences with this dream of a great black cat in the far-off, strange green place that was shared with him. He also asks about the experience with the dream about the white stag and then seeing it the next day. 

After a moment, “You saw the white stag, first in your dreams and then in reality. That in itself is a powerful omen. given by a powerful old god, I am permitted to say no more, and so now you should not speak on it, other than the time is close and revelation is nearly at hand, but you have another path ahead of you.”


The Forestmaster and Talidaar reasoned out his dream he had before the vision of the white stag, even as the red moon begins its ascent in the sky.

“I am given to know that the green place is called Sahket, in a place that they call a jungle. There, on the edge of the Blood Sea of Istar. It is there you find your black great cat. Your next question is what is a jungle, for you have never experienced such a place, I understand it is a hot, and steamy place where the vegetation has run rampant with vines and trees fighting for sunlight under the canopy.”     

Talidaar stays silent, imagining the imagery he is seeing from her words, and he files it away for later. This is all so much.

The Forestmaser takes his silence to mean she is free to continue, “A mighty vision indeed. You will have to go to the far east, a very long way away. You will travel through dark and deadly lands; you should avoid all patrols in Neraka. It is a great distance you will be traveling, but I can assist with part of it. I can help you get to a place where you can travel a great distance farther than what we could carry you.”

Talidaar is daunted by the enormity of the distance between him and this Sahket jungle. Talidaar mentions what the half-elf slaver mentioned about the men of the east, who clip off elven ears of any elf they capture. “I saw this Slaver’s ear tips were clipped. Is it true they do that in the east, where I am going?” 

The Forestmaster answers truthfully, if a bit sadly, “I’m afraid that is also what I has heard of the men of the east, take heart, I am providing with you with the means to infiltrate your way through the dark lands and hopefully they will see you through, if you are smart, and wise in how you make you way across the lands.

The Forestmaster walks him to an array of valuables, on the ground and on rocks. The Forestmaster informs Talidaar that these instruments have been blessed by the Gods, and they are interested in the outcome of this journey.

A folded cloak, the Forestmaster explains, is a cloak of elven kind, appropriated by kagonesti elves known to her and retrieved it for her for a special purpose; this is that purpose. Talidaar picks up the folded cloak and marvels at what he has in his hands, “These are rumored to render someone invisible in plain sight.”

“Its ability for obfuscation is great, but it will not work if you move if you are trying to hide.”  The Forestmaster helpfully confirms its strengths and weaknesses.       

On a rock, a gift from Habbakuk, a ring of animal friendship. Talidaar bends to his knees to retrieve,  “A ring of Habakkuk?” Talidaar questions.

The Forestmaster answers, “Even he has a stake in this.”

Talidaar slides it onto his finger. He thought it would feel strange, but he was wrong. Its appearance is that of intricate knotwork that is elvish.
         
The last item is an old Staff that has been blessed by an old God. Talidaar approaches it and appraises its appearance. It is an oak, very old, but well preserved. Talidaar can feel energy held within.

“It is my hope these items will aid you across your treacherous path, Your wisdom and bravery will serve you going forward, speaking of which after you meet with your friends, I will call the pegasuses winged horses to convey you to Merwellyn where you will speak with its guardian, a man known as Kaelan the Hermit.”

“He won’t be inclined or forthcoming to help you, but between a letter I am having drafted and sending with you and you spending some time with him, I believe you will win him over once he gets to know you. Just be who you are and he will warm to the other parts of the letter.”

“Because he will not like this next part of the letter either, when you return from abroad, I want you to return to Merwellyn and become his student, and assistant, and one day rightfully succeed him.”
 
Talidaar is absolutely speechless. Sure, he had those dreams, is this that? He does not know what to say; he is honored… surely.

“It is my goddess’s will.” The Forestmaster states.

Talidaar asks about her goddess, “who is she?”

The Forestmaster asks Talidaar if he has heard the name “Chislev?”

Talidaar has, he answers, “My grandfather taught me about all of the old gods; we venerated the gods of neutrality.  Chislev was important to my grandfather and to me, as much as the old gods can be. Yes, she is known to me.” 

The Forestmaster says, “Chislev wants you to save that great cat and further expand your knowledge, your grandfather taught you, for druidism is a nearly dead way of life; people like your grandfather carried the seeds of the old way and have passed them on to you.”   

Talidaar wants to talk about this place, the place of his dreams. “My grandfather and I had a conversation about Merwellyn, can you tell me if it is real? I have had dreams of this verdant land beyond Qualinesti, that is untouched by their hatred.”

“It is one of the last bastions of a land lost forever beneath the New Sea. It is an ancient place.” 

“I am very excited to see it. What is there that will help me on my journey?” Talidaar asks.

The Forestmaster answers, “There is a rare species of giant hawks that are known to only nest in the Forsaken Mountain range that overlooks Merwellyn. Kaelan the Hermit is friends with the lord of the giant hawks, and I’m going to have it worded for him to put in a good word for your cause, and that will be important in securing their aid.               

Talidaar is humbled by all of this.

The Forestmaster tells Talidaar, “It will be important for you remember this old lore as it will become more relevant over time. A druidic order has been in place since the age of might. It will be important for you to develop relationships across the world, for when the druidic order is able to rise to the fore again. Use this journey to your advantage, but do not take extreme risks; too much is at stake.

The Forestmaster has Talidaar walk with her. They walk out of the glade, and he notices a path that was hidden before but is now revealed. Talidaar walks with the Forestmaster as they leave the glade. They pass through Darken Wood until they reach the Satyr’s glade, and beckons a satyr known to her, named Faelos, to come over.

A half-man, half-goat comes and stands before the Forestmaster. Talidaar sees that the satyr is just under waist height. The Forestmaster bids the satyr, “Please take young Talidaar to Ithax to reunite him with his friends for the night, and I will see you in the morning to see you off.”

Talidaar bows to the Forestmaster and bids her good night before joining the satyr on the trail to the centaurs.
58
Grand Empress Zeva
vol. I Reign of the Saint
Story One: Breaking of the Great Peace
Chapter Fourteen: The Antiquarian
Part II SIDEWINDER UPDATE



Across the ocean to the desert continent of Arun


OPERATION: SIDEWINDER, made up of the 3rd Army Group of V Corps, the Commanding Officer is Colonel General Hillard.


3rd Army Group of V Core Commanders

-Major General Jaelisana Ironclaw, Commander V Corps, a human                                             

-Lieutenant General Tornar Thunderhelm, Commander 1st Cavalry Division, a dwarf

-Lieutenant General Darik Hanouen, Commander 2nd Light Infantry Division, a human

-Lieutenant General Silariel Eldrain, Commander 3rd Heavy Infantry Division, High Elf



The Navy was able to get us here to our theatre. The last week of the journey was a nightmare, and we feared we would all go down into the deep. Things cleared up in the last days before we sighted the lighthouse at the port city of our destination, in the city of Verth. Will have to make contact with a member of the trading clan of Merik immediately when we arrive.
From the Report of Colonel General Hillard
Commaned OPERATION: SIDEWINDER


The navy moved in to dock, and the troops began their dismemberment.


General Hillard has Major General Jaelisana Ironclaw, Commander V Corps,  “Order the men to move  on through the city. We will rest when we are just outside their gates, link up with the Logistics Major, and get the men and supplies out on the road out of here outside the gates.”

Somehow, the men do not over-tarry or get too bunched up as they move through the ancient city. The locals mostly stay back, and only a few come forward, agitated by this invasion. They are in the minority, but they are the loudest.


General Hillard sends his diplomatic relations team to make contact with the head of the Merik and haggle for support among the local populace for some trade provisions that the navy will return with, along with the supplies for the deployment. Soon, the minority voices are silenced from sight.

The garrison outside the port walls has been cleared by the Merik. And Hillard orders the  Wolverines to travel to the Special Operations Base. A contingent is left behind at the port and sets up a garrison outside the Verth city gates.

A strong perimeter fortification has already been established by the engineers and assigned troops when they got the clearance to build up a Garrison, using resources brought from the naval ships. 

Priority is getting to the white oasis as soon as possible, as that will be our only water source in the area. We need to find a way to alleviate this core from draining the oasis and figure out a secondary water source immediately.


The core will have to travel a distance of 24.14 kilometers (15 Miles) with some breaks; they make it in over five hours.



Two hours into the journey, amidst the dunes on either side of the road to the white oasis, Special Operations Base. They notice a Roc has taken notice of the snaking contingent of soldiers. General Hillard ordered the infantry to form the testudo maneuver and hold their spears aloft, sticking out from their interlocked shields to deter the Roc from making them an easy snack.


Some Warwagons- https://thedamnforum.createaforum.com/grand-empress-of-soreel/wolverine-army-of-soreel/msg723/#msg723 -are tasked with anti-air defense duties, putting themselves into a lot of danger if they miss and are attacked before they can reload. 


They walk forward and given hope in the final hours of the long walk, they are met by overflights of Ptarrons* (*TAR-on) fly overhead their heads. 





It is then that they feel better, not that a ptarron could stand up to a Roc, but the ptarrons showing indicates the airspace is clear enough for them to venture out and give some moral support.







The White Oasis Special Warfare and Intelligence Center


They reach the White Oasis. General Hillard meets General Roe, whom he is familiar with, for her long years of service to the Empress. She is a well-known expert in the field of Military Intelligence. He reads her intelligence assessment that comes across his desk every morning, attached to the other intelligence files and assessments.   


Hillard tells Roe, “My orders read' Ascertain what the Litch’s intentions are, 'though I can guess”, and denies it to him, while making it look like I’m not doing that.”

Roe answers, “Correct, I wrote your orders. We have to make this look like an exercise, while digging in some fortifications, and while would like to set up a new network that is less intrusive and is well outside the zone of where we were before.  A little unobtrusive network to know he is coming north.

“Why haven’t we taken this Litch out yet? I know it’s not because Grand Empress is scared.” Hillard asks.

Roe answers, “The Empress does not want to waste troops on a war of attrition like this, where the Litch can turn any of our fallen troops into his own. I just hope your presence doesn’t precipitate a war just by you being here en masse.”


After the troops have gotten water, they get the camp built, which is the size of a city. Watchtowers, Water Towers, and barbed wire and metal fences are erected.


Patrols are put out to control the perimeter, guards are put in place at all checkpoints, spotters in the towers, while the Artillery in the mobile War Wagons target the air and watch for Rocs or anything else that could get through the wire or come from above.   

General Roe, having forewarning of the arrival of these troops, had her own troops prepare rectangular pavilion tents that each hold twenty. Roe evacuated non-essential personnel days ago as a precaution after the network fell. With the grand majority of tents deployed capable of housing 45 % of the comp, those that have housing will aid those that do not in setting up the standard issue tents. The sooner it is done, the sooner most of us can get some rest. Twelve squads cover the first shift on the perimeter; the next twelve squads cover the next shift.


Once latrines are dug and the whole Corps gets a chance to take a breather, drink some water, and eat as the cooks bring around the meal wagons. The comp begins to settle in. For those not on patrol tonight, they are soon to bed after they eat and drink. Others, who are on edge, take a while to feel secure enough to attempt to sleep.   


Hillard and his commanding generals, along with their staff, join General Roe in the famous war room of the White Oasis Special Warfare and Intelligence Center, and they marvel and look around at the circular room with a round table that the base uses for war games and for monitoring combat situations. Maps that have been drawn by white oasis cartographers who ride on the backs of the Ptarrons that have been doing overflights for years. Now, there are other representations of the new areas that they have gotten before the networks went down south of our current position.       

Hillard asks why the network went down. A reasonable question, a more difficult, and loaded answer, which she explains goes above her pay grade. 

Hillard considers the muted explanation and can only believe the heir was involved, considering Roe’s unwillingness to throw anyone else, including herself, on the sword. His ascending anger and concern have backed off, and he reconsiders General Roe and respects her all the more.

With that out of the way, they delve into the plan. To convincingly pull off a series of exercises, Roe has broken the Core into the home team commanded by Lieutenant General Tornar Thunderhelm, Commander 1st Cavalry Division, and the opposing forces commanded by Lieutenant General Silariel Eldrain, Commander 3rd Heavy Infantry Division, High Elf, and Lieutenant General Darik Hanouen, Commander 2nd Light Infantry Division.


We will have forward-deployed observers to cover our actual mission to set up an advanced warning net, which will ultimately give us enough warning to prepare to vacate, but also try to figure out how to win against an arrayed threat posed by the forces of the undead.

Hillard asks, “If they have gamed out a scenario before of the Litch coming north, and are we playing this correctly?”

Roe is impressed, too. Hillard is asking the right questions that she would. Roe answers, “running it as an exercise turned out to be the best way in the wargames, the answer is “we will see. New territory.”       


Outside, away from the White Oasis Special Warfare and Intelligence Center



The recon team is out on the fringes of their deployment, defending the perimeter, alert, and watching for anything that might indicate danger…
59
Grand Empress Zeva
vol. I Reign of the Saint
Story One: Breaking of the Great Peace
Chapter Fourteen:  The Antiquarian
Part I



Soreel
Continent of Marika
The Imperial Security Directorate


Grand Empress Zeva and the other principals were just privy to the interrogation of the doppelgänger corpse by a Necromancer and are now leaving the headquarters of the Security Directorate with a lot on their minds.

Upon reaching the Imperial Campus grounds, Empress Zeva tells Mormont, “There will be some people I will want to see in the early morning, before I host the Chief Wizardess in the mid-morning.”

Duke Mormont takes this stride, considering what they have just heard. “Just say their names and I will have them brought before you when you say.”

The Empress smiles and informs him, “I’ll want my royal truthsayer present, and the lady Serena of the mentalist school first thing in the morning. I want letters to go out and hand delivered to the holy mother and the oracle of Tarish telling them I might require their services throughout the day. We are going to need to guarantee those magicians closest to the throne are loyal before we bring them into any of this.”   

Duke Mormont wholeheartedly agrees with her and vows to have everyone in as soon as possible. The small group returns to the Imperial Palace, and they part ways as Zeva goes to her desk in her room and considers her words before writing out a list of things to get done today, along with two letters, one for the holy mother and one for the oracle of Tarish.

1. Devise a way to guarantee that those wizards closest to the throne are loyal.  It shouldn't be bloody or violent, and I assume there are ways of doing that in the system.

2. See if an oracle or other divination can provide assistance.  Hand in hand with this would be checking histories and with the clergy.

3. Discreetly reach out to official and non-official information networks for intelligence.  Bribery (either monetary or possibly other forms of payment) would be authorized.

4. Send well-trained but discreet agents to the Isles to quietly ask questions.  The goal would be to not attract attention if possible - don't want to alert them



Zeva moves on to the letters, which are short and to the point, explaining the critical importance of this endeavor. When she is finished, she appraises both and folds each letter and places it in a personal post envelope. Zeva applies the final touches by affixing her seal to hot wax and sealing the envelopes, and she sets them in the tray to go out in the morning.  Zeva snuffs the candle and heads to bed, lies down, and closes her eyes to get a couple of hours of rest before the meetings are to begin.  The Empress was so dead tired, she was almost instantly out, despite all that was on her mind.



. . .




Elsewhere, across seas and continents of Soreel to the edge of the world, to the faraway archipelago of the Free Isles 

A vicious storm has moved in over the isles and lighting and thunder punctuate the evening as the wizards from the Cabal, Magnus the Master Transmuter, Pyrrhus The Master Illusionist, and Zephyron, the Master Diviner are traveling under the spell cloak of Pyrrhus, that is, they are hidden from all eyes as they travel to the secret hidden cave of Nyssa, the rogue Oracle of the Free Isles. 

The Cave opens into a proper antechamber, with vaulted ceilings, and a man-made dais where
Nyssa is positioned. She is elderly, as the days and years have moved on since her clandestine parting with the school in the Forest of the Northwest an age ago. The small group of Wizards settles onto their knees and pays the tithe bucket that sits before them on the dais.

The nature of her departure from the school in the forest was one of alienation from the other girls. Sometimes, a person can only take so much cruel mockery before Nyssa absconded with a supply of nectar, and she ran off into the night. She made friends in the Western Cities, and from there, they got her onto a ship to the Free Isles, where she has been the oracle for the people of the Free Isles ever since. Her very existence is legendary because she is one of the few to ever survive in the wild, outside the system. 

The nectar is one of the most expensive substances on Soreel, and therefore on the black market, but funds are made available to purchase this specialty item, lest their oracle go mad…     

The questions that the wizards agreed upon are preempted by the Oracle, who says,

“I warned you before about the anarchist. Very soon, his actions will sever his final bonds to the cabal. Your circle will have to go into hiding from his eyes, and you will have to make contact with the Greysword to counteract whatever the anarchist has in mind. Things will begin to accelerate, you will have to act, but not until the right moment. You will know when it is the right time.”

She tells them they should not expect to see her again, that “It is finally time for this long-running game to come to an end, one way or another, for even I cannot see the final outcome…”     





. . .







A new day dawns over the Tarish capital,

And just like that, it is time for her first meeting.  When Empress Zeva sits down for breakfast, a short while later. She tells the handmaidens to keep the kaff coming today, at least until I tell you when.  She has another of the handmaidens to act as her scribe (This one has the best handwriting), and proceeds to dictate an official decree, while the handmaiden writes her Empress’s words in perfect handwriting. Zeva stamps her sigil after the wax has been poured, and Zeva hands it to the Handmaiden to take it to Duke Mormont to get the ball rolling. It is a decree from the Grand Empress that ends martial law in the capital, which had been going on for weeks at this point. Mormont sees that the right people are notified, and the criers are to communicate the message around the city. 




. . .



Soon,

Cloaked figures are cleared to come onto the Imperial campus on their way to the Palace. Everything is explained to the Empress’s Truthsayer and the Lady Serena of the mentalist school when they are admitted to Zeva’s presence. They are told that they want the Chief Wizard from the Imperial Wizard College, Mierra Soong, to be evaluated for her loyalty when she is due to visit in the midmorning. 

Soong is about the only wizard with whom she is in regular contact. Zeva explains that the Wizard College leadership and the Archimages will have to be checked as well, as we unlock the secrets that have been alluded to by the corpse of the doppelgänger.

Soon, at mid-morning per her appointment for an audience, the chief wizard from the Imperial Wizard College, Mierra Soong, the third chief wizard of the wizard’s college in the Reign of the Saint.

The Wizards College was one of many groups, organizations, and disciplines that were once a quaint and anachronistic order that arose to semi-prominence for merited excellence and achievement during the E.D. period, in the time of the old kings.

During the fall of the old kings and the rise of the queens, there was an organized effort to become the last group standing among many nervous chantries and Aries, when a multitude of covens and cabals were declared heretics and burned at the stake in those uncertain and chaotic times. A monolithic entity began to arise, and at its center was the Wizards College.

Their crime of silence and inaction came when so many were burned and sacrificed on the altar of heresy… so that some might survive the revolution and made the cold calculation that enabled the organization to survive intact over the centuries through the rise of the queens and new I.A. period.

The last chief wizardess before the arrival of Zeva was chief wizardess Morgenthia Veridwyn, who died in the Battle of Korron, early in the first months of the Conquest. Once it became a sure thing that Zeva would dominate the continent, the new chief wizardess Aeloria Eldrane came over to General Zeva’s side by the end and brought the wizard college with her and served Zeva until she was allowed to retire.

Chief Wizardess Valeria Jaelith served out for a majority of the Reign of the Saint and retired.

Chief Wizardess Mierra Soong is in her tenth year serving Empress Zeva, and the two have worked exceptionally well together. Zeva has had little to complain about her; still, we must make sure.



Mierra Soong is assessed by the Empress’s Truthsayer and the Lady Serena of the mentalist school.


Elsewhere, Several letters went out, one to the Holy Mother by mid-morning to the Temple of Eshar.

Temple of Eshar
It is addressed to Mother Jhena with news that she must be consulted on a matter of great importance. Along with an explanation, there is a request to send over clergy to the Imperial Library and look into the histories for this cabal of ancient wizards. 


Another letter is hand-delivered to the Tower of the Oracle of Tarish to the Oracle herself by an Imperial courier.

Tower of the Oracle of Tarish
Lady Amelia appears at the door suddenly to greet the messenger. She takes his message and thanks him as he departs. She had been waiting for the delivery. She already knew what the Empress wanted. Our Empress wants to know about a subject that has been buried away and hidden from the light of day. However, there is one in the city whose time has very nearly come to the fore and burn brightly with knowledge before his light is extinguished. All is proceeding as it should. She is afraid to look further; she feels a danger, something she cannot define, but it feels personal, and therefore, she has decided to let things fall as they will...



At the Imperial Security Directorate

On the personal orders of the Grand Empress, Catspaw the Elder secretly sends several specialized pairs (all graduates from the Special Warfare and Intelligence Center in Arun and are top agents) to the Free Isles to conduct covert operations independently of each other to be able to spread across the Isles to conduct operations, with special orders.   



At the Imperial Palace

While Mierra Soong is being evaluated, Grand Empress Zeva meets with one of her Courtiers, an agent, one of hers alone, a half-elf by the name of Valia. The half-elf has done many delicate jobs for Zeva over the past.

Valia is a noted Findsman, and the three things she appreciates about Valia are that she always gets the job done, Valia has proven to be loyal beyond measure, and the other is that she is discreet. So, in her meeting, she gives Valia several bags of money to use for bribes in the search for this Nobody, and his wizard cabal, the last known location was the Free Isles. Target has used doppelgängers recently to get into the Capitol.

Valia promises to be discreet and circumspect with this target. After Zeva’s agent departs and long after she is out of sight, Zeva's thoughts turn again to the haunting words of the corpse of the doppelgänger… “He wants to burn the World.” Those words keep replaying in her mind, and it is not something she can just turn away from.    

The Sages have already been put to work across the campus on the riddle of this lost wizard’s cabal, but so far, they are not producing anything. Zeva wants to visit there tomorrow but does not want to get in the way; still, she wants to know what is going on.


Across the Imperial campus, at the Imperial Library,

Here, after spending the day looking over everything that the information could be in, they have discovered gaps in the reporting. Torn edges indicate large sections have been removed from certain books from the past. The Sages and clerics have concluded that whatever has happened to the records of this group was excised long ago, in a different time, during the reign of the Queens of Marika. History was made to bend to their will, their narrative. It had been done before during the times of the Kings of Old.

This cabal does not show up anywhere until a helpful antiquarian, a rare book seller who is volunteering his time at the Imperial Library, points out an obscure manuscript about the creation of the Litch of Arun during the E.D. period. Records here indicate he was a part of a notable wizard’s cabal that had achieved great heights of power in the deserts of Arun, but something went wrong, and it did not work for one.

The antiquarian helpfully adds that “this one you see, went on to become the Litch of Black Desert of Arun.”

The Clerics and the historians cannot believe their lucky find this antiquarian seems to be very knowledgeable on the subject and an elder cleric grows even more suspicious, because it sounds more and more like he is speaking with firsthand knowledge, and the cleric is not picking up any lies from him, indicating he might have actually been present, and incredible as that sounds. A message is sent back to the Palace to the Empress for her orders regarding this man.



The indoor Equestrian riding salon, on the Imperial Campus

Zeva is getting some riding in while the last of the wizard’s college archmasters are assessed. Thankfully, Mierra Soong has been cleared of any wrongdoing. She has been cleared of withholding information about this cabal, and the crime falls to some earlier chief wizard of the past.

Zeva is glad Soong is cleared and will have to have her present more often to make up for her ill-treatment today. Zeva thinks to herself, she will need the chief wizardess to deal with this Mr. Nobody before this is all over with. Zeva is sure.


She first notices Duke Mormont waiting patiently, and she rides to him, and he passes up the note from the cleric.

Zeva reads the message and tells Mormont, “To take a squad of house guards and go to the Imperial Library and bring this antiquarian to the palace immediately and bring him before me, oh, and bring this obscure book back with you.”

“As you command, my Empress.”   

With the orders given and received, the grizzled form of Mormont spins on his heel as an old military man. Mormont so rarely gets to be sent out on a mission, and so, the Hand is off to rally a squad of palace guards to his back on a march over to the library.


Zeva dismounts and hands over an apple she had been saving as a treat for the workout and walks her horse toward the Master of Horse, who walks to meet her, and Zeva hands off the reins of her horse and thanks him. And she heads to her private chambers for a quick change with the quick help of her practiced handmaidens and prepares for her meeting with the antiquarian.
60
Grand Empress of Soreel Space / Grand Empress Zeva's Military General Staff
« Last post by Dungeon Master on December 04, 2025, 01:35:05 am »
Imperial Military General Staff


-Her Imperial Majesty, Zeva Lisset d’Janikar, The Greysword, etc.
-Minister of Defense, Governor-General Dougan Granitehammer, Imperial Army (ret.)

The General Staff:
-Marshall of the Army, Governor-General Maximus Hjortarian
-Major General XXXX, J-1 Personnel
-Major General Ismenia Castros, J-2 Intelligence
-Colonel General Mitul Parikh, J-3 Operations and Plans
-Major General Ekavin Miksson, J-4 Logistics
-Major General Marara Ivasco, J-5 Civil Affairs
-Major General Orthrim Silverbeard, J-6 Communications and Signals
-Colonel General Svina Adano, Commandant of the Imperial Military Academy
-Major General Lorthr, Assistant Commandant, Imperial Military Academy
-Major General Roe, Co-Director, Imperial Special Warfare and Intelligence Center High Elf
-Grand Admiral of the Navy, Volstag
-Vice Admiral XXXX, J-1 Personnel
-Vice Admiral XXXX, J-2 Intelligence
-Admiral XXXX, J-3 Operations and Plans
-Vice Admiral XXXX, J-4 Logistics
-Vice Admiral XXXX, J-5 Civil Affairs
-Vice Admiral XXXX, J-6 Communications and Signals
-Admiral XXXX, Commander, Imperial Naval Academy
-Air Chief Marshall XXXX, Imperial Air Force
-Air Vice Marshall XXXX, J-1 Personnel
-Air Vice Marshall XXXX, J-2 Intelligence
-Air Marshall XXXX, J-3 Operations and Plans
-Air Vice Marshall XXXX, J-4 Logistics
-Air Vice Marshall XXXX, J-5 Civil Affairs
-Air Vice Marshall XXXX, J-6 Communications and Signals
-Air Marshall XXXX, Commandant, Imperial Air Academy
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