Karnea, Master of the Black Robe
vol. I
Story Three: Power Moves
Chapter Two: Secrets Uncovered
Part One: Arrival of the Spymaster
Palainess Darkhammer was created by DCR 1992
Eastern Ansalon
Blood Sea of Istar
Tower of Blood Sea
After a couple of days, early one morning, Karnea wakes and feels more like herself than in a long while. Her trip to the Northern Wastes ended up taking a lot more out of her than she thought. A question has been dwelling on her mind:
How exactly did the Dark One know about the portal in the first place? Karnea contemplates the matter further as she bathes, dresses, and walks to the gardens, where she joins Selene and Aravis for breakfast.
Karnea keeps coming back to the idea that he must have been invisible and observing, or he was scrying and came across her comings and goings. He’s not stupid. Even the Mayor of Flotsam knows something about it. Karnea tables this thought and sits down with Selene. Karnea takes a sip of black kefre before anything else is said to her. Selene knows better. After a few moments, Karnea tells Selene, “Okay, let me have it.”
“The vigil for prince Lucius’s ship continues. They have had to control the weather to deter minotaur raiders from giving pursuit. They are nearly past and beyond most their magical influence. They can still watch out for him.”
Karnea looks over to Aravis to see how she is taking it, but Karnea is surprised to find her seeming to be unconcerned, which briefly confuses Karnea until she remembers that Aravis did not really want him to go in the first place. Yet if Karnea goes looking for her later, she will most likely be found in the Chamber of Seeing, watching out for him. Over breakfast, Selene slides over a couple of papers she wants Karnea to review, while she starts her updates that require Karnea’s attention. As to the papers, Selene says these cannot be put off any longer. The upcoming Gathering is the Solstice, Invitations are being sent out, and Selene is having Karnea choose who is invited to the dinner held the night before. It is something of a tradition Karnea has initiated to spotlight any potential rising stars that have real potential, as well as identify any potential enemies Karnea needs to look out for. Karnea looks over the list of black-robe order members. Selene has helpfully circled ones that Karnea should look closer at, and crossed out some attendees from the last dinner, to keep things fresh. Karnea looks over the list closely and makes her selections, and hands over her choices and her decisions on the meal choices for the dinner for that night. The invitations go out later that night.
Moving on to other business,
Three new appointments made by the Conclave, in consultation with Karnea, have been ratified. These are the best selections, absent Darius Desaad in Northern Ergoth, but his ascension to the Conclave has given him as much as he can handle at the moment.
The Appointments-
Romero Vane -new black-robe representative of the triumvirate in Gwynned, taking up the role after the aforementioned Darius Desaad stepped down from the role.
Marius of Palanthas -new black-robe representative of the triumvirate in Palanthas
Sirene, black robe of Abanasinia, half-elf female, has been chosen to take Willim the Black’s place in the Conclave.
Selene offers her own reservations about this as it might come as a slight to the Theiwar, something Karnea considers anew. Karnea tells her she will elevate Basalt in a few years and give them other concessions in the meantime, but tells Selene, "Good catch, good thinking. In fact, put down Basalt in the itinerary for tomorrow afternoon. I want him to go down there and come back with some answers as to who would be worth talking to down there." Selene writes it down in her itinerary book. Selene opens it back to today’s date and consults today’s folder.
Today’s agenda,
Selene passes over a message from the Artificer, Asher the younger Crane. Karnea opens it and reads the message: The teleportation Chamber is in working order again. This pleases Karnea, as she has read about the chambers of transportation and destination being present in the towers before, and she has been wondering if the chambers are still present in the remaining towers of high sorcery in Wayreth and Nightlund. She writes down a note to check this lead out.
Once the Gathering business and morning mail are out of the way, Karnea explains to Selene and Aravis that she has decided she really is going to limit her exposure going forward. “I am going to require agents to serve the business of the order. We are going to have to decide who those are and if they are available to be used by me for my purposes.”
Selene offers to do anything Karnea requires. Karnea just pats her arm and says, “I know, but you are too valuable to be wasted for menial purposes. Be assured, you serve many vital roles for me already, I am thinking of Kalana, and what we can use her for.”
Selene nods. She knows Karnea has been keeping Kalana to the side for all this time, but now Kalana will finally know what is in store for her. “Though I do not want to speak ill of my sister, may I suggest a cautionary note about Kalana. Master? Keep her on a tight leash, you really don’t want her to let this new power go to her head. Handing her unrestrained power should be checked and watched to make sure it is not used to excess. I am not saying it will be, but I have known her for a long time, she has been known to overstep the mark more than a time or two.”
A page comes running down the stairs and comes first to Selene, and then sees Karnea and brings the message to Karnea instead. Karnea opens the message, which is from the harbormaster;
It would seem to be one of your old friends. One, Palainess Darkhammer has just docked. He wants to meet you when you have the time for him. Karnea reads down and is pleased. She has been eagerly awaiting his arrival; she looks up at the girls and encourages them both to finish their breakfast with her. Selene confirms to Karnea that she intends to pick up Aravis’s robes in Palanthas later today. Karnea thanks her, as that matter had fallen from her mind. Karnea asks her if she can first “Go down to the docked ship and direct Palainess Darkhammer, and company to the Hunter’s Moon, I will meet you there presently."
Selene nods, stands, picks up her tray, and departs down the central stairwell.
Selene soon enters the Hunter’s Moon with Palainess, and the other follow behind. Karnea is already inside. Eris stands to her left.
Karnea and Palainess banter for a few moments, then he introduces everyone to Karnea, Master of the Tower. Karnea tells them to tend the bar and help themselves with some drinks while Karnea and Palainess talk.
Karnea sits with Palainess, and they quietly have a discussion concerning the network he has been setting up since she first contacted him two years ago. He goes through the list of places, across Abanasinia, Solamnia, and parts of Taman Busuk. He goes through the list of places he has covered. Karnea tells Palainess she wants people in “Neraka and the Silvanesti border.”
Palainess winces, just a little bit, and says Neraka is doable, just dangerous at the moment. Lots of mentalists from the Knights of the Skull, I have not figured out how to counter their newfound abilities.
Karnea considers the issue. It is something she has not come across yet. Mentalism huh? She asks if this is a known Mystic power?
Palainess nods, “I’m afraid so, they can be very dangerous.” He took a sip from the beer that was brought to the table for him. “The Silvanesti Border… I’m told that is a no man’s land, the Minotaurs have been hyper vigilant to completely control the border. There are some towns in the eastern Plains of Dust that might serve as the closest we are going to get, for the time being, anyway. Maybe Kern…” Palainess looks over at the Half-Ogre that is enjoying a beer, “I don’t know if he has it in him to do what we would need him to do. I will try to insert someone in. Just so you know, it will be dangerous.”
“Yes, I will do some thinking about it and come up with a way to help in that endeavor.” Karnea answers
Palainess hands over a manifest of those present. Most of them are fighters, some sell swords, there are some bounty hunters, and a couple of fighter/thieves. Karnea can already see what she wants to put some of these with the hunters, especially the bounty hunters, would work well together.
The Manifest Borin Stonehammer, Engineer, Male Dwarf from Kayolin
Garrion Man-At-Arms, Former City Guard Captain from Caergoth
The Crossbowmen
Dak Crossbowman Scavenger Kapak Draconian
Eldrin Crossbowman from Thelgaard, Solamnia
Caelan Crossbowman from Tarsis
Jorek Fighter Male from Abanasinia
Telara Fighter Female from Abanasinia
Alder Fighter from Abanasinia
Kaimana Shadeclaw Mercenary from Nordmaar
Khor Barbarian 7’1” from Estwilde
The Sellswords
Kane Sell-Sword of Nordmaar-Black-skinned swordsman, very good at what he does
Liza Sell-Sword Female from Tarsis
Vyric Sell-Sword A gifted male swordsman with fine tastes, from Tarsis
The Rogues
Grel Fighter/Thief/Bodyguard -Half-Ogre from Blöde
The Bounty Hunters
Quinn Bounty Hunter from Kalaman
Creel Bounty Hunter from Flotsam
Zalla Bounty Hunter Female Half-Elf from Maelgoth, Solamnia
The Killers
Cray Cutthroat Assassin from Thelgaard. Currently wanted on the mainland.
Serina Thief-Assassin Female cutthroat from Lemish. Has a hidden toughness Thief-Assassin
Karnea tells the old Dwarf that he did well with this assortment of enforcers. Selene and Eris work the room situation; several are going to have to double up. Selene decides the girls will double up until new accommodations are made. Karnea okays a residence to be opened up temporarily for the overflow until assignments are made. Karnea looks to Selene, who nods and says,
“Do not approach the Tower for any reason; do not approach the Olive Grove. It is enspelled, and you will never make it to the Tower. If you are called to escort duty, report to the East Gate, the gate closest to the Three Moons. Tomorrow, I will post the assignments Master Karnea has decided for you. Eris and Talron have been here the longest and can answer most of your questions, well, Eris can, Talron is on a mission right now.” Selene looks back at Karnea, who gives a slight nod toward Palainess.
“All financial questions should be taken up with Palainess, going forward.” And with that, Selene steps back to stand next to Karnea, who nods to Selene, who departs and makes sure everyone has living space and returns to her Master and Palainess.
Karnea tells her she can depart to Palanthas, and Selene bows and departs.
Karnea and Palainess have a drink together. She calls Eris over and tells her to have a seat. “I know this is going to be strange, but right now you have more experience with the operations here, which will be vital to Palainess, who is going to take over the Hunter’s Moon Operations from here on. Eris, you will assist Palainess but will still be primarily Aravis and my bodyguard.” She makes sure Palainess knows the bond that has formed. The old dwarf nods and shakes Eris’s hand, and Palainess opens his account book and writes her name into the book as well. Karnea tells Palainess he can reach Karnea through the messenger hawks; it’s the best we have right now. Karnea informs Palainess of the operation she has running in Flotsaem, in regard to the Rookery being operated by a former student, and it will be a good funneling point. Palainess writes this fact down in a book to keep these facts right.
Karnea waits until the Dwarf is ready, then begins, “Her Name is Vorena Blackwood, she has been keeping an eye on things in Flotsam, all messages come through her before they are sent over. She has also hired thugs to watch over a special site that I am going to want around-the-clock surveillance, and security. I am going to want you to run point on dealing with the illustrious mayor of Flotsam and keep him off my back until I am good and ready to deal with him.”
Palainess is writing all of this down, and puts his head up and asks the mayor’s name.
Karnea tells him, “Lord mayor Toade…yes, that Toade.”
Palainess stares at Karnea and says, “No ****?”
Karnea nods and says, “The same. The plaything of devils. I’m told when he is killed, he comes back to life a time later, almost instantaneously.”
Palainess says, “No ****?”
“I am going to assign a black robe to facilitate your transport, until I get a device that can be recharged and constructed, it is on the list. I will want to meet that one,” she nods her head, indicating to the Man-at-Arms.
Palainess looks over to the direction she was looking at and sees the Man-at-Arms sitting by himself. “That’s Garrion, former captain of the Guard in Caeregoth. I brought him because he was unjustly relieved of his duties. He can lead the defense of your walls and run your security on the island. Pay him well, and he will be yours, and he will defend your Island.
Karnea looks at him in a new light. He is ruggedly handsome, appears capable, and has a serious countenance. Karnea agrees he looks like he could do the task, “I want to interview him, make sure.
Once business with Palainess is settled for now, Karnea travels back to the Tower, her mind racing with the many possibilities. She decides she will meet several key figures in the coming days.
She decides who those figures are going to be. For one, this former Captain Garrion, the man-at-arms and former city guard from Caergoth, might be of use keeping order of the civilian side of the island, but she wants to make sure he is her creature and no one else’s.
For another, this Borin Stonehammer, the Engineer Dwarf from Kayolin. She would like water collection on the island to be a priority now. Wind traps and drainage collection barrels. The water can be reused if filtered with rocks and filters and boiled. It can also be used in case a fire breaks out in the city.
Among the fighters, only Khor, the 7’1” Barbarian from Estwilde, really caught her attention. He could effectively be used for protection and intimidation purposes.
The sellswords present something else altogether, everyone may be blooded, but these are veterans, and probably worth every bit of coin they are going for. Karnea plans to deploy these with planned precision.
There was Kane, the Sell-Sword of Nordmaar-Black skinned swordsman. The note in the manifest next to his name said: Very good at what he does. Along with the two from Tarsis, Liza, and Vyric
The Rogue, Grel Fighter/Thief/Bodyguard. The Half-Ogre from Blöde stands out as well. Karnea is not sure how she will use him yet. Depends on Palainess’s word if he is completely trustworthy or not. Like the Barbarian, he might well be deployed for muscle and intimidation purposes. Might turn out to be a good asset, but she does not think she has worked with a Half-Ogre before, but it might be worth the effort in the long run.
The Bounty Hunters present interesting options. Some of these might be lent to the Renegade Hunters. And one or two of these Karnea might use for special purposes. Of the three, she wants to keep Zalla, the Half-Elf from Maelgoth, Solamnia. She might have some insights into the history of the city and its relation to its acceptance of Magic. Creel from Flotsam might be good for procurement around the city of Flotsam for her. The one from Kalaman, Quinn, might be useful to use when Aravis goes to Nightlund.
Karnea sighs as she enters the tower and looks around. Nobody is around on the first floor. This influx of muscle reminds Karnea that she has collections coming up, and Karnea makes a mental note to prepare for that upcoming journey. She also makes a note to alert Shaw (Orin) that his wish to visit the Market will happen soon.
Karnea toys with the idea of bringing someone in, someone that won’t get lost in Sigil, and use them as her personal collection agent. It puts a lot of faith in someone, but the experience with the Dark One makes her see her vulnerabilities and weak points. This might be a way to minimize her exposure.
It is not long before Karnea thinks of Talia, her friend from what seems to be forever ago; she hopes she will get to see her this time. She imagines just for a few moments of her coming here… even once. Karnea decides she will ask if it is possible, even for a short visit.
Karnea awaits Selene’s return and Kalana’s arrival. She thinks about what Selene offered earlier and has been considering the situation. She is sure Selene is not far off in her estimation and may bear observing from time to time to make sure all is as it should be. Karnea decides to give Kalana enough rope to hang herself, and hopefully Karnea can break Kalana from overstepping the mark and allow things to go into excess.
End of Part One of Three
Look for these to arrive soon